UX strategy
Compare plausible UX directions, surface trade-offs, and take a position when the interaction approach is still open.
Canonical skill profile. This page is generated from the repository contract. The linked
SKILL.mdremains the source of authority.
| Category | Version | Owner |
|---|---|---|
design |
0.1.0 |
adaptive-skills |
Jump to
- Overview
- When to use
- When not to use
- Core moves
- Expected output
- Verification
- Handoff signals
- Pairs well with
- Anti-patterns
View the canonical contract on GitHub.
Overview
Use this skill when the real problem is choosing a direction, not polishing an already-set interface.
When to Use
- new flows
- major interaction choices
- ambiguous UX direction
When NOT to Use
- local visual polish
- auditing a screen that already exists
Core Moves
- Reframe the problem.
- Map 2–3 plausible directions.
- Name gains, costs, and success conditions.
- Take a position with a visible trade-off.
Optional Modules
- Constraint lens — Bring in business, technical, or operational constraints when the direction cannot be judged on UX alone.
- Counter-argument — Capture the strongest reason your recommendation could be wrong.
- Experiment lens — Translate the strategic choice into a next validation step.
Activation Triggers
- Use the constraint lens when other functions can block the direction.
- Use counter-argument when the team is converging too quickly.
- Use experiment lens when you need evidence before committing.
Expected Output
- better-framed problem
- compared directions
- recommended path
Verification
- At least two real alternatives were considered.
- The trade-off is explicit.
- The recommendation is actionable, not vague preference.
Handoff Signals
- The next step is visual design or UX writing work.
- The choice affects product or technical planning beyond design.
Pairs Well With
heuristic-audittriad-checkfeature-planning
Anti-patterns
- Calling a preference a strategy.
- Comparing a real option with a strawman.
- Ending with “it depends” when a decision is possible.