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Experience Design

Choose the right design building block for strategy, critique, content, or design-system questions.

Experience Design is an optional family entrypoint over five existing design building blocks. It helps users describe an experience outcome without needing to know which design contract should run first.

Choose the entry path

  • Direction or experience strategy → ux-strategy.
  • Hypothesis pressure-test → ux-provocation.
  • Interface usability inspection → heuristic-audit.
  • Interface language and action clarity → ux-writing.
  • Review against a declared design system → design-system-intelligence.
  • Several concerns are connected → start with the family entrypoint.

The family selects one primary block and adds supporting blocks only when evidence requires them. It does not implement designs, approve product decisions, or promote patterns.

See the published Experience Design skill profile for the contract and reader-facing reference.

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